Hi, I'm Miquel Prieto Moliné

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About me

I'm a computers engineer (specialized in computer science) turned graphics & engine programmer, based in Barcelona.


For as long as I can remember, I've been fascinated by video games, their ability to tell stories, and their beautiful visuals.
These were the main reasons for me to study computer science, so I could then have all the coding knowledge and experience needed to enroll in a game programming master and, hopefully, start my career in the industry following my passion for computer graphics and programming in general.


And so I did!

Studies

Oct 2022 - Nov 2023

Master in Advanced programming for AAA Videogames

UPC School of Professional & Executive Development
Barcelona, Spain

Sept 2014 - June 2022

BS in Computer Engineering, specialized in Computer Science

Universitat Politécnica de Catalunya (UPC)
Barcelona, Spain

Feb 2017 - Feb 2017

Course in 3D Design and Printing

Universitat Politécnica de Catalunya (UPC), Jedi Academy
Barcelona, Spain

Experience

Oct 2022 - Now

Lead Render programmer & Engine programmer

Horizons Games
Barcelona, Spain
  • Led the graphics team during the development of the engine.
  • Developed various features for the rendering pipeline of the engine using vertex, fragment, geometry and compute shaders for its implementation.
  • Developed various features/tools for the engine per-se.
  • Fixed plenty of bugs and optimized code from my colleges in the Graphics, Engine, Physics and UI departments.
  • Reviewed plenty of code from my team members, helped them, and made sure features were being pushed in order to meet deadlines.
  • Greatly sharpened my skills in C++, GLSL, memory management and optimization.

July 2018 - Now

Full Stack developer, Data Analyst Consultant & Systems Administrator

Minsait by Indra
Barcelona, Spain
  • Fully developed and mantained various internal applications for CaixaBank.
  • Led the successful migration of a file transfer system using IBM technologies.
  • Managed, updated and customized an internal Wiki for Indra, in a Linux Red Hat machine.
  • Worked in both team and solo settings, always colaborating directly with client.
  • Organized whole project developments to meet critical deadlines set by the client.
  • Done application demos to both client and final users.
  • Worked using agile methodology, utilizing jira as a management tool.
  • Worked full time while studying and finishing both my Computer Science degree and my Master's degree.

Projects

Axolotl Engine

An in-house game engine done using C++ and OpenGL during my master's degree in advanced programming for AAA videogames. In this 18-member project I served as the lead graphics programmer and as an engine programmer.

  1. C++
  2. OpenGL
  3. Visual Studio 2019
  4. Git
  5. Github Desktop
  6. Nvidia Nsight
  7. RenderDoc
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Starfall Rebellion

A Lego Star Wars style game done using our own in-house game engine (Axolotl Engine) developed during my master's degree in advanced pogramming for AAA videogames.

  1. Axolotl Engine
  2. Blender
  3. Substance Painter
  4. Maya
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My Toolkit

C++ C# GLSL Nvidia Nsight RenderDoc Visual Studio Github Desktop Git Blender Unity