About me
I'm a computers engineer (specialized in computer science) turned graphics & engine programmer, based in Barcelona.
For as long as I can remember, I've been fascinated by video games, their ability to tell stories, and their beautiful visuals.
These were the main reasons for me to study computer science, so I could then have all the coding knowledge and experience
needed to enroll in a game programming master and, hopefully, start my career in the industry following my passion for computer
graphics and programming in general.
And so I did!
Studies
Oct 2022 - Nov 2023
Master in Advanced programming for AAA Videogames
UPC School of Professional & Executive Development
Barcelona, Spain
Sept 2014 - June 2022
BS in Computer Engineering, specialized in Computer Science
Universitat Politécnica de Catalunya (UPC)
Barcelona, Spain
Feb 2017 - Feb 2017
Course in 3D Design and Printing
Universitat Politécnica de Catalunya (UPC), Jedi Academy
Barcelona, Spain
Experience
Oct 2022 - Now
Lead Render programmer & Engine programmer
Horizons Games
Barcelona, Spain
- Led the graphics team during the development of the engine.
- Developed various features for the rendering pipeline of the engine using vertex, fragment, geometry and compute shaders for its implementation.
- Developed various features/tools for the engine per-se.
- Fixed plenty of bugs and optimized code from my colleges in the Graphics, Engine, Physics and UI departments.
- Reviewed plenty of code from my team members, helped them, and made sure features were being pushed in order to meet deadlines.
- Greatly sharpened my skills in C++, GLSL, memory management and optimization.
July 2018 - Now
Full Stack developer, Data Analyst Consultant & Systems Administrator
Minsait by Indra
Barcelona, Spain
- Fully developed and mantained various internal applications for CaixaBank.
- Led the successful migration of a file transfer system using IBM technologies.
- Managed, updated and customized an internal Wiki for Indra, in a Linux Red Hat machine.
- Worked in both team and solo settings, always colaborating directly with client.
- Organized whole project developments to meet critical deadlines set by the client.
- Done application demos to both client and final users.
- Worked using agile methodology, utilizing jira as a management tool.
- Worked full time while studying and finishing both my Computer Science degree and my Master's degree.
Projects
Axolotl Engine
An in-house game engine done using C++ and OpenGL during my master's degree in advanced programming for AAA videogames. In this 18-member project I served as the lead graphics programmer and as an engine programmer.
- C++
- OpenGL
- Visual Studio 2019
- Git
- Github Desktop
- Nvidia Nsight
- RenderDoc

Starfall Rebellion
A Lego Star Wars style game done using our own in-house game engine (Axolotl Engine) developed during my master's degree in advanced pogramming for AAA videogames.
- Axolotl Engine
- Blender
- Substance Painter
- Maya

My Toolkit









